OctaRender
Initialising workspace
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BLENDER 4.5 · 5.0 · 5.1 SUPPORTCYCLES & EEVEE NEXTTEMPORAL REFINE RENDERINGFLIP FLUIDS · MANTAFLOW · OPENVDBOCIO & ACES COLOR PIPELINESCRYPTOMATTE & DENOISING PASSESLIVE NODE SCALINGPERSISTENCE ENGINE +30%DROPBOX CLOUD ASSETS AUTO-FETCHED7-DAY RENDER RETENTIONCUSTOM ADD-ONS AUTO-DETECTEDNO CREDIT CARD · PAY PER FRAMEBLENDER 4.5 · 5.0 · 5.1 SUPPORTCYCLES & EEVEE NEXTTEMPORAL REFINE RENDERINGFLIP FLUIDS · MANTAFLOW · OPENVDBOCIO & ACES COLOR PIPELINESCRYPTOMATTE & DENOISING PASSESLIVE NODE SCALINGPERSISTENCE ENGINE +30%DROPBOX CLOUD ASSETS AUTO-FETCHED7-DAY RENDER RETENTIONCUSTOM ADD-ONS AUTO-DETECTEDNO CREDIT CARD · PAY PER FRAME
Live Platform Metrics
F-001
0%
Lower cost
vs. top farms
F-002
0+
Users
on the platform
F-003
0+
GPU nodes
in pool
F-004
0+
Frames
rendered in production
The Problem With Every Other Farm

You submit.
You wait.
You hope.

Traditional farms are black boxes. No visibility into which hardware your job landed on, no control over dependencies, no way to debug a bad node without filing a support ticket.

OctaRender is the opposite. Every node visible. Every frame traceable. Every dependency resolved before a single GPU is rented.

Feature-by-feature
Feature
Traditional Farm
"black box"
OctaRender
full control
Hardware selection
Assigned automatically
You browse & hand-pick each node
Benchmark scores
Hidden
Verified score shown per node
Add-on support
Limited / manual
Auto-detected from scene file
Dependency check
Fails at render time
Caught before submission
Node telemetry
None
GPU · VRAM · CPU live
Per-node debugging
Support ticket
Click node ID → see its frames
Simulation caches
Manual re-bake required
Bundled automatically
Cloud assets
Must be local
Dropbox fetched automatically
Mid-job scaling
Restart required
Live node count adjustment
Render patterns
Sequential only
Linear + Temporal Refine
OCIO / ACES
Rarely supported
Auto-bundled across nodes
File retention
24–48hrs
7 days
Step 1 — Configure & submit from Blender
Scene Collection
Blender 5.1
🎥
Camera
GPU_Main_Mesh
💡
Key_Light
Octa Renderv2.4.1
Job Name
GPU_Animation_4K
Pattern
Detected Add-ons
FLIP Fluids 1.8.0
Geometry Nodes +
OctaRender v2.4.1
Est. cost~$8.40
Zero-Config Dependency Resolution

Your scene.
Packaged automatically.
Errors caught first.

The client parses your .blend file before submission — finding every add-on, driver, simulation cache, Dropbox cloud asset, and OCIO config. Missing dependencies throw a warning before a single GPU is rented.

Custom add-onsDetected from scene. Runtime flags auto-set.
Sim cachesFLIP Fluids, Mantaflow, Molecular Nodes.
Cloud assetsDropbox links fetched during scene parsing.
OCIO / ACESColor configs mirrored across all nodes.
OpenVDB filesVolumes packaged and verified before upload.
Dependency Scanner

Scanning scene…

add-onOctaRender Addon v2.4.1
✓ bundled

Missing dependencies throw a warning before submission — fix issues locally before a single GPU is rented.

Step 2 — Watch it render live

GPU_Animation_4K

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◈ Composite ▾
LIVE
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Render Patterns

See your animation
before it's finished.
Temporal Refine.

Instead of frames 1, 2, 3 in order — Temporal Refine scatters renders across nodes at keyframe intervals. You get keyframes back first. Review pacing and timing before the rest fills in.

Catch a timing issue in pass 1 instead of after 250 renders. No other farm offers this.

Render Pattern · 30 frames
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Pass 1 — Key intervals (1,6,11,16…)
Pass 2 — Mid intervals
Pass 3 — Fill remaining
0/30

Temporal Refine distributes frames at scattered intervals — keyframes come back first so you can review pacing and poses before the full sequence fills in. No other farm offers this.

Step 3 — Hand-pick your hardware

You see every node.
You choose every node.

Browse every available GPU with exact specs, verified Blender benchmark score, country, and live price. Click to select, click to rent. Never assigned hardware blindly.

Launch NodesLIVE
Node IDGPUCPURAMScore$/hr
SK-4X1FSK
RTX 5090
32GB
AMD EPYC 7543P
256GB
19,240
score
$0.23
KR-7A2BKR
RTX 4090
24GB
Intel Xeon W-3375
128GB
14,820
score
$0.19
DE-9C3DDE
RTX 3090
24GB
AMD Ryzen 9 7950X
64GB
9,410
score
$0.09
NL-2E4FNL
RTX 5090
32GB
AMD EPYC 9354P
256GB
19,800
score
$0.24
US-1G5HUS
RTX 4090
24GB
Intel Core i9-13900K
128GB
15,100
score
$0.21
JP-8H6IJP
RTX 3090
24GB
AMD Ryzen 7 7800X3D
64GB
8,990
score
$0.08
6 nodes available · filter by GPU, RAM, region, priceVerified Blender benchmark per node
Per-Node Debugging

Bad node?
Find it in
two clicks.

Click a node ID in the Project Viewer and every frame it rendered highlights instantly. Isolate, inspect, requeue. No support ticket needed.

Click a node ID to highlight its frames
See exact frame numbers per machine
Stop individual nodes mid-job without restarting
Remaining nodes continue seamlessly
Node Isolation— click a node ID to highlight its frames
Active Machines
Frame Map · 60 frames
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Select a node above to isolate its frames

Step 4 — Frame-parallel distributed rendering
Live GPU Network
9 NODES ACTIVE
FRAME 148 / 250
14 / 15
Nodes active
76%
Avg GPU load
2.4 GB/s
Throughput
Render time · 250-frame animation · RTX 4090

Frame-parallel.
Dynamically distributed.

Your local GPU
8h 40m
Other cloud farms
5h 22m
OctaRender
47 min
11×
faster than
local GPU
Frame Intelligence

Spot problem frames.
Before they cost you.

The Frame Heatmap shows render time across every frame — revealing complexity spikes, fluid sim outliers, or geometry issues before they derail a deadline. Hover any frame for exact time.

Fast< 30s
Env, materials, MoGraph
Medium30s – 2m
Standard complex geometry
Slow2 – 5m
Dense particles, lighting
Heavy> 5min
Fluid sims, GI outliers
GPU_Animation_4K · Render time heatmap
250 frames
Fast <30s
Medium
Slow
Heavy
Production Log · Live

The queue
never empties.

Production frames being processed globally, right now.

GPU nodes
pool capacity
Frames today
active
Artists
+20 today
GPUs available
in marketplace
Frames rendered · weeklytotal
Dec 29
Jan 5
Jan 12
Jan 19
Jan 26
Feb 2
Feb 9
Feb 16
GPU ModelNodes$/hr avg
RTX 5090103×$0.23
RTX 309075×$0.09
RTX 409051×$0.19
RTX 508011×$0.13
RTX 507019×$0.06
GPU Marketplace · Live
GPUs available
GPUs in use
OctaRender·Performance
LIVE
GPU 1
RTX 3090
50%
Peak
50%
Avg
50%
GPU 2
RTX 3090
50%
Peak
50%
Avg
50%
GPU 3
RTX 3090
50%
Peak
50%
Avg
50%
GPU 4
RTX 3090
50%
Peak
50%
Avg
50%
GPU 5
RTX 4090
50%
Peak
50%
Avg
50%
GPU 6
RTX 3090
50%
Peak
50%
Avg
50%
GPU 7
RTX 5090
50%
Peak
50%
Avg
50%
GPU 8
RTX 5090
50%
Peak
50%
Avg
50%
Avg VRAM
18.4 GB
Avg Load
50%
Peak Load
50%
GPUs
8 GPUs
Real-time Node Telemetry
400ms
telemetry refresh · per GPU

Every node.
Monitored live.

GPU utilization, VRAM pressure, CPU load — streamed live from every machine. Stalled workers flagged and auto-reassigned.

GPU utilizationCompute load per GPU at 400ms
VRAM pressureMemory headroom across all nodes
Stall detectionFrozen workers auto-reassigned
GPU Marketplace

Pick your hardware.
Set your budget.

Filter by VRAM, GPU model, CPU, RAM, and country. Every node shows a verified Blender benchmark score — not a vague hardware tier.

HARDWAREFilter by VRAM, GPU model, CPU, RAM, and region.
PRICINGNode owners set rates. Live market price, no surprises.
GEOGRAPHYRestrict to specific countries for data residency or latency.
SCALING1 to hundreds of GPUs mid-job. No queue, no minimum.
Multi-Worker Architecture
faster than native Cycles
8 GPUs per node · parallel-worker execution
8 GPUs
Per node
512GB
Storage
64 Cores
CPU
256GB
RAM
7 Days
File retention
SSO
Enterprise auth
Live GPU Inventory · Market RatesLive prices
01
RTX 5090
32GB VRAM
$0.23
per hour
82
online
02
RTX 4090
24GB VRAM
$0.19
per hour
51
online
03
RTX 3090
24GB VRAM
$0.09
per hour
75
online
04
RTX 5080
16GB VRAM
$0.13
per hour
19
online
05
RTX 5070
12GB VRAM
$0.06
per hour
11
online
06
H100
80GB VRAM
$0.12
per hour
8
online
Pipeline-grade Features

Built for production
pipelines.

Everything your studio needs — packaged automatically, verified before submission, mirrored identically across every node.

Full Add-on Detection
Parses your scene for every add-on, driver, geometry node setup, and linked library. Runtime flags set automatically.
OCIO & ACES Pipelines
ACES, Filmic, AgX, or any custom LUT — color configs bundled and applied identically on every node.
Sim Cache Bundling
FLIP Fluids, Mantaflow, and Molecular Nodes caches packaged with the job. Complex sims compute accurately.
Multi-Layer EXR & AOVs
Cryptomattes, denoised passes, shadow catchers — all render layers preserved exactly as Blender's compositor expects.
Persistence Engine
Keeps scene data resident between frames on each node. Up to 30% faster on Cycles jobs. Toggle off any time.
OpenVDB Support
Volume files for fire, smoke, and fluid VDB sims are verified and bundled before upload.
Cloud Asset Resolution
Textures on Dropbox are automatically identified and fetched during scene parsing. No manual re-linking.
Temporal Refine Mode
Renders frames at scattered intervals so you see keyframes first. Catch timing issues before the full sequence finishes.
Live Node Scaling
Scale node count up or down while a job processes. No restart, no queue re-entry, no disruption to frames in flight.
Multi-Pass Output

Every pass.
Compositor-ready.

Multi-Layer EXR
Structured exactly as Blender's compositor expects.
Per-frame pass preview
Switch passes per frame in the web viewer. No re-download.
Single-click delivery
ZIP archive or stream frames back into Blender via the add-on.
7-day retention
Frames available for 7 days after the job completes.
Render Layers00:04:56
Image
Set image in COMPOSITOR_PASS_IMAGES[0]
Image
Pay-as-you-go · No Contracts

The most competitive
pricing in rendering.

Benchmark: 5,000 frames · 60 sec/frame avg · RTX 4090 · Cycles

Ranch$1,326
Rebus$1,015
Fox$478
Octa$25
$25
vs $1,326 at Ranch
Over 5,000% cheaper
Than traditional render farms for the same production job.
RTX 4090 from $0.19/hr
Providers compete on price. Live market rates, no surprises.
Get started

Ship your next project
on time.
Under budget.

One add-on install from Blender. No contracts, no setup fees, no minimum spend. Pay only for the frames you render. Frames kept for 7 days.

© 2026 OctaRender, Inc.
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